Reading "Some Rules" by Sister Corita Kent, I felt that rule #6, "Nothing is a mistake. There is no win and no fail. There is only make," resonated the most with me. I interpreted this quote to mean that it is important to focus on the creative process and not put so much pressure on the outcome. Every stage of the design process is fundamental, even if it doesn't feel like it at the time. "There is no win or fail" implies that anything you create is progress. Often times when I am overwhelmed working on a project, I feel myself becoming discouraged that I am not creating something that is "good enough." This rule helps me realize that even the ideas i think are not fully realized or helpful can lead to even further inspiration. It also reminds me to take joy in the process of design and approach it with a more open mind.
What I took away from Ira Glass' video is that the creative process is not linear. And your work is only as good as the effort you put in. It's reassuring to be told that even if your work is not at your desired level yet, your taste is still there. When im deep in a project i begin to feel overwhelmed and discouraged that im not getting closer to the finish line. So its necessary to remember that any work is progress because i am continuing my practice and as Ira Glass says, being able to distinguish satisfactory and disappointing work is a useful thing. I think it is important to stay creative in any way possible. For me, that means continuing my little arts and crafts projects at home or creating art through baked goods. When my only creative work is through school i sometimes start to forget the fun in creating. Some of my design heroes are Hector Esrawe and Emiliano Godoy who both use design as a tool for generating positive changes in society and the environment while ...
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