Reading "Some Rules" by Sister Corita Kent, I felt that rule #6, "Nothing is a mistake. There is no win and no fail. There is only make," resonated the most with me. I interpreted this quote to mean that it is important to focus on the creative process and not put so much pressure on the outcome. Every stage of the design process is fundamental, even if it doesn't feel like it at the time. "There is no win or fail" implies that anything you create is progress. Often times when I am overwhelmed working on a project, I feel myself becoming discouraged that I am not creating something that is "good enough." This rule helps me realize that even the ideas i think are not fully realized or helpful can lead to even further inspiration. It also reminds me to take joy in the process of design and approach it with a more open mind.
Anti onette Carroll's presentatio n " Understanding Identity, Power, & Equity in Design Leadership" breaks down what it means to be a re-designer and finding power in your purpose as a designer. She speaks on the changes necessary to build better systems for the community. This means including people in the process. Carroll states that there needs to be empathy and for individuals to feel safe enough in their environment to share their identity. Designers' and community members' backgrounds should not take away from their impact on the community or the value of what they can provide. She also talks about human-centered design versus equity-centered design. Equity-centered design is not providing someone with the same tools as everyone else, rather, it is designing with the intention of everyone having the ability to reach the same outcome. "Design is the intentional and unintentional impact behind an outcome" (Carroll, 24:04). Design is not just t...
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