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Showing posts from September, 2024

Week 3: First Impressions

Each designer listed has a clear style that is consistent throughout their work. Julia Campbell, Shantell Martin, and Annika Izora appear playful, loud, and attention grabbing. They present bold colors and engaging patterns that keep the eye busy. Subconsciously i associate these traits with someone who is equally bold in their personality or not afraid to express themselves. This is a positive first impression in my opinion as i am naturally drawn to this type of personality. Shantell Martin's website is all black and white but because of the interaction of her website, this color palette feels appropriate. The art in the background also gives me an idea of what type of work i can expect form her. If i am looking for a designer for a conservative brand geared for minimalists, I know to look elsewhere. The same goes for Annika Izora's website. All three websites have different art styles and each one is clearly communicated right away. Izora's website, however, begins to fe...

Week 2: Antionette Carroll

  Anti onette Carroll's presentatio n " Understanding Identity, Power, & Equity in Design Leadership" breaks down what it means to be a re-designer and finding power in your purpose as a designer. She speaks on the changes necessary to build better systems for the community. This means including people in the process. Carroll states that there needs to be empathy and for individuals to feel safe enough in their environment to share their identity. Designers' and community members' backgrounds should not take away from their impact on the community or the value of what they can provide.  She also talks about human-centered design versus equity-centered design. Equity-centered design is not providing someone with the same tools as everyone else, rather, it is designing with the intention of everyone having the ability to reach the same outcome. "Design is the intentional and unintentional impact behind an outcome" (Carroll, 24:04). Design is not just t...

Week 1: "Some Rules"

 Reading "Some Rules" by Sister Corita Kent, I felt that rule #6, "Nothing is a mistake. There is no win and no fail. There is only make," resonated the most with me. I interpreted this quote to mean that it is important to focus on the creative process and not put so much pressure on the outcome. Every stage of the design process is fundamental, even if it doesn't feel like it at the time. "There is no win or fail" implies that anything you create is progress. Often times when I am overwhelmed working on a project, I feel myself becoming discouraged that I am not creating something that is "good enough." This rule helps me realize that even the ideas i think are not fully realized or helpful can lead to even further inspiration. It also reminds me to take joy in the process of design and approach it with a more open mind.